v2.0.0: duelist guard now triggers before monk focus
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@@ -542,6 +542,12 @@ public class Hero extends Char {
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return Messages.get(Monk.class, "parried");
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}
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if (buff(RoundShield.GuardTracker.class) != null){
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buff(RoundShield.GuardTracker.class).detach();
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Sample.INSTANCE.play(Assets.Sounds.HIT_PARRY, 1, Random.Float(0.96f, 1.05f));
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return Messages.get(RoundShield.GuardTracker.class, "guarded");
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}
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if (buff(MonkEnergy.MonkAbility.Focus.FocusBuff.class) != null){
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buff(MonkEnergy.MonkAbility.Focus.FocusBuff.class).detach();
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if (sprite != null && sprite.visible) {
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@@ -550,12 +556,6 @@ public class Hero extends Char {
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return Messages.get(Monk.class, "parried");
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}
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if (buff(RoundShield.GuardTracker.class) != null){
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buff(RoundShield.GuardTracker.class).detach();
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Sample.INSTANCE.play(Assets.Sounds.HIT_PARRY, 1, Random.Float(0.96f, 1.05f));
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return Messages.get(RoundShield.GuardTracker.class, "guarded");
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}
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return super.defenseVerb();
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}
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