v2.0.0: fixed missing translation text for combined lethality execution

This commit is contained in:
Evan Debenham
2023-03-09 17:40:17 -05:00
parent 2caf7ccb3b
commit 2449769a64
2 changed files with 2 additions and 1 deletions

View File

@@ -595,6 +595,7 @@ actors.hero.talent$lethalhastecooldown.desc=You have recently used this talent,
actors.hero.talent$swiftequipcooldown.name=swift equip cooldown actors.hero.talent$swiftequipcooldown.name=swift equip cooldown
actors.hero.talent$swiftequipcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s. actors.hero.talent$swiftequipcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality
actors.hero.talent$combinedlethalitytriggertracker.executed=executed
actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s.
#warrior #warrior

View File

@@ -454,7 +454,7 @@ public abstract class Char extends Actor {
enemy.damage(-1, this); enemy.damage(-1, this);
DeathMark.processFearTheReaper(enemy); DeathMark.processFearTheReaper(enemy);
} }
enemy.sprite.showStatus(CharSprite.NEGATIVE, "executed"); enemy.sprite.showStatus(CharSprite.NEGATIVE, Messages.get(Talent.CombinedLethalityTriggerTracker.class, "executed"));
} }
buff(Talent.CombinedLethalityTriggerTracker.class).detach(); buff(Talent.CombinedLethalityTriggerTracker.class).detach();
} }