v2.3.0: implemented some early gnoll sapper and geomancer sprites

This commit is contained in:
Evan Debenham
2023-11-02 13:02:19 -04:00
parent b1348dcf72
commit 27640fb0bf
5 changed files with 110 additions and 0 deletions

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@@ -318,5 +318,7 @@ public class Assets {
public static final String CRYSTAL_GUARDIAN= "sprites/crystal_guardian.png";
public static final String CRYSTAL_SPIRE= "sprites/crystal_spire.png";
public static final String GNOLL_GUARD= "sprites/gnoll_guard.png";
public static final String GNOLL_SAPPER= "sprites/gnoll_sapper.png";
public static final String GNOLL_GEOMANCER = "sprites/gnoll_geomancer.png";
}
}

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@@ -0,0 +1,54 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.watabou.noosa.TextureFilm;
public class GnollGeomancerSprite extends MobSprite {
public GnollGeomancerSprite() {
super();
texture(Assets.Sprites.GNOLL_GEOMANCER);
TextureFilm frames = new TextureFilm( texture, 12, 16 );
idle = new Animation( 2, true );
idle.frames( frames, 0, 0, 0, 1, 0, 0, 1, 1 );
run = new Animation( 12, true );
run.frames( frames, 4, 5, 6, 7 );
attack = new Animation( 12, false );
attack.frames( frames, 2, 3, 0 );
zap = attack.clone();
die = new Animation( 12, false );
die.frames( frames, 8, 9, 10 );
play( idle );
}
}

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@@ -0,0 +1,54 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.watabou.noosa.TextureFilm;
public class GnollSapperSprite extends MobSprite {
public GnollSapperSprite() {
super();
texture(Assets.Sprites.GNOLL_SAPPER );
TextureFilm frames = new TextureFilm( texture, 12, 15 );
idle = new Animation( 2, true );
idle.frames( frames, 0, 0, 0, 1, 0, 0, 1, 1 );
run = new Animation( 12, true );
run.frames( frames, 4, 5, 6, 7 );
attack = new Animation( 12, false );
attack.frames( frames, 2, 3, 0 );
zap = attack.clone();
die = new Animation( 12, false );
die.frames( frames, 8, 9, 10 );
play( idle );
}
}