v2.3.0: implemented some early gnoll sapper and geomancer sprites
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@@ -318,5 +318,7 @@ public class Assets {
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public static final String CRYSTAL_GUARDIAN= "sprites/crystal_guardian.png";
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public static final String CRYSTAL_GUARDIAN= "sprites/crystal_guardian.png";
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public static final String CRYSTAL_SPIRE= "sprites/crystal_spire.png";
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public static final String CRYSTAL_SPIRE= "sprites/crystal_spire.png";
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public static final String GNOLL_GUARD= "sprites/gnoll_guard.png";
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public static final String GNOLL_GUARD= "sprites/gnoll_guard.png";
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public static final String GNOLL_SAPPER= "sprites/gnoll_sapper.png";
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public static final String GNOLL_GEOMANCER = "sprites/gnoll_geomancer.png";
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}
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}
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}
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}
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+54
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2023 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.watabou.noosa.TextureFilm;
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public class GnollGeomancerSprite extends MobSprite {
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public GnollGeomancerSprite() {
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super();
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texture(Assets.Sprites.GNOLL_GEOMANCER);
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TextureFilm frames = new TextureFilm( texture, 12, 16 );
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idle = new Animation( 2, true );
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idle.frames( frames, 0, 0, 0, 1, 0, 0, 1, 1 );
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run = new Animation( 12, true );
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run.frames( frames, 4, 5, 6, 7 );
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attack = new Animation( 12, false );
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attack.frames( frames, 2, 3, 0 );
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zap = attack.clone();
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die = new Animation( 12, false );
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die.frames( frames, 8, 9, 10 );
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play( idle );
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}
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}
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+54
@@ -0,0 +1,54 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2023 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.watabou.noosa.TextureFilm;
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public class GnollSapperSprite extends MobSprite {
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public GnollSapperSprite() {
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super();
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texture(Assets.Sprites.GNOLL_SAPPER );
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TextureFilm frames = new TextureFilm( texture, 12, 15 );
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idle = new Animation( 2, true );
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idle.frames( frames, 0, 0, 0, 1, 0, 0, 1, 1 );
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run = new Animation( 12, true );
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run.frames( frames, 4, 5, 6, 7 );
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attack = new Animation( 12, false );
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attack.frames( frames, 2, 3, 0 );
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zap = attack.clone();
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die = new Animation( 12, false );
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die.frames( frames, 8, 9, 10 );
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play( idle );
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}
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}
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