v0.9.0: adjusted damage taken rounding for champion eneimes
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@@ -466,7 +466,7 @@ public abstract class Char extends Actor {
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}
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for (ChampionEnemy buff : buffs(ChampionEnemy.class)){
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dmg *= buff.damageTakenFactor();
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dmg = (int) Math.ceil(dmg * buff.damageTakenFactor());
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}
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if (!(src instanceof LifeLink) && buff(LifeLink.class) != null){
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