v0.9.0: adjusted damage taken rounding for champion eneimes

This commit is contained in:
Evan Debenham
2020-09-30 17:11:41 -04:00
parent 356b7e4a3d
commit 27ad9f4aa3

View File

@@ -466,7 +466,7 @@ public abstract class Char extends Actor {
}
for (ChampionEnemy buff : buffs(ChampionEnemy.class)){
dmg *= buff.damageTakenFactor();
dmg = (int) Math.ceil(dmg * buff.damageTakenFactor());
}
if (!(src instanceof LifeLink) && buff(LifeLink.class) != null){