v1.4.0: fixed Goo's pump up logic not working with retreating
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@@ -239,6 +239,15 @@ public class Goo extends Mob {
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return super.getCloser( target );
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}
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@Override
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protected boolean getFurther(int target) {
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if (pumpedUp != 0) {
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pumpedUp = 0;
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sprite.idle();
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}
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return super.getFurther( target );
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}
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@Override
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public void damage(int dmg, Object src) {
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if (!BossHealthBar.isAssigned()){
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