v1.4.0: fixed Goo's pump up logic not working with retreating

This commit is contained in:
Evan Debenham
2022-08-03 16:11:07 -04:00
parent 2644e16d4c
commit 29370c0645

View File

@@ -239,6 +239,15 @@ public class Goo extends Mob {
return super.getCloser( target );
}
@Override
protected boolean getFurther(int target) {
if (pumpedUp != 0) {
pumpedUp = 0;
sprite.idle();
}
return super.getFurther( target );
}
@Override
public void damage(int dmg, Object src) {
if (!BossHealthBar.isAssigned()){