v3.0.0: fixed wealth crashes due to checking buff instead of assigning
This commit is contained in:
@@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.rings;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Challenges;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.CounterBuff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
|
||||
@@ -112,12 +113,12 @@ public class RingOfWealth extends Ring {
|
||||
|
||||
if (bonus <= 0) return null;
|
||||
|
||||
CounterBuff triesToDrop = target.buff(TriesToDropTracker.class);
|
||||
CounterBuff triesToDrop = Buff.affect(target, TriesToDropTracker.class);
|
||||
if (triesToDrop.count() == 0){
|
||||
triesToDrop.countUp( Random.NormalIntRange(0, 20) );
|
||||
}
|
||||
|
||||
CounterBuff dropsToEquip = target.buff(DropsToEquipTracker.class);
|
||||
CounterBuff dropsToEquip = Buff.affect(target, DropsToEquipTracker.class);
|
||||
if (dropsToEquip.count() == 0){
|
||||
dropsToEquip.countUp( Random.NormalIntRange(5, 10) );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user