v2.2.0: various small clarity improvements to blacksmith quest rewards
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@@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Are you kiddin' me? Where is my pickaxe?!
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actors.mobs.npcs.blacksmith.quest_start_prompt=You ready to go down? Make sure you've got some free space for the gold.\n\n_I'm only lettin' you down der once!_
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actors.mobs.npcs.blacksmith.enter_yes=I'm Ready
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actors.mobs.npcs.blacksmith.enter_no=Not Yet
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actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all!\n\n_Remember, I'm not lettin' you back in once you come up._
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actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.\n\n_Remember, I'm not lettin' you back in once you come up._
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actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine.\n\n_Remember, I'm not lettin' you back in once you come up._
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actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more.\n\n_Remember, I'm not lettin' you back in once you come up._
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actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._
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actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._
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actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._
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actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._
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actors.mobs.npcs.blacksmith.exit_warn_full=You done? You've got lots of gold, but make sure you haven't left any of your gear behind.\n\n_Remember, I'm not lettin' you back in once you come up._
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actors.mobs.npcs.blacksmith.exit_warn_crystal=That giant crystal's still down there too. I'll pay extra if you destroy it.
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actors.mobs.npcs.blacksmith.exit_warn_fungi=That giant mushroom's still down there too. I'll pay extra if you kill it.
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@@ -4,7 +4,7 @@ windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the sam
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windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden an identified weapon or armor, so it's easier to keep an enchantment or glyph.
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windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an identified item below +3 I can upgrade it for you.
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windows.wndblacksmith.smith=_Smith (%d favor):_ I can try forging a weapon or armor for you from scratch. It'll be higher tier and probably upgraded, and you'll get some choice over what you get.
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windows.wndblacksmith.cashout=_Cash Out (%d favor):_ I can just give you some regular gold I've got lyin' around.
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windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor.
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windows.wndblacksmith$wndreforge.message=Okay, I can reforge two identified items of the same type and turn them into one of a better quality.
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windows.wndblacksmith$wndreforge.prompt=Reforge an item
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windows.wndblacksmith$wndreforge.reforge=Reforge them
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@@ -198,7 +198,7 @@ public class Blacksmith extends NPC {
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}
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});
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} else if (Quest.favor > 0) {
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} else if (Quest.favor > 0 || Quest.pickaxe != null && Statistics.questScores[2] >= 2500) {
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Game.runOnRenderThread(new Callback() {
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@Override
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@@ -136,7 +136,7 @@ public class WndBlacksmith extends Window {
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smith.enable(Blacksmith.Quest.favor >= 2000);
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buttons.add(smith);
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RedButton cashOut = new RedButton(Messages.get(this, "cashout", Blacksmith.Quest.favor), 6){
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RedButton cashOut = new RedButton(Messages.get(this, "cashout"), 6){
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@Override
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protected void onClick() {
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new Gold(Blacksmith.Quest.favor).doPickUp(Dungeon.hero, Dungeon.hero.pos);
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