v2.3.0: updated changelog and version for ALPHA-0.3

This commit is contained in:
Evan Debenham
2023-12-08 15:45:09 -05:00
parent a11604c720
commit 313e15a911
3 changed files with 21 additions and 6 deletions

View File

@@ -15,8 +15,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 757
appVersionName = '2.3.0-ALPHA-0.2'
appVersionCode = 758
appVersionName = '2.3.0-ALPHA-0.3'
appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@@ -53,7 +53,7 @@ import java.util.Collections;
public class WelcomeScene extends PixelScene {
private static final int LATEST_UPDATE = 456;
private static final int LATEST_UPDATE = 756;
//used so that the game does not keep showing the window forever if cleaning fails
private static boolean triedCleaningTemp = false;

View File

@@ -89,10 +89,25 @@ public class v2_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes = new ChangeInfo("ALPHA-0.3", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"Added damage icons in three more cases: physical damage that ignores armor, corruption damage, and amulet curse damage."));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"_Caused by v2.3.0-ALPHA:_\n" +
"_-_ Hearty meal only triggering below 1/4 HP\n" +
"_-_ Incorrect healing text from test subject talent\n" +
"_-_ Incorrect exp gain text from corrupted enemies\n" +
"_-_ Rot lashers spamming healing text\n" +
"_-_ Various minor cases of misattributed damage text icons\n\n" +
"_Existed prior to v2.3.0-ALPHA:_\n" +
"_-_ Damage from Body Slam talent ignoring armor\n" +
"_-_ Meditate and other damage-resisting effects not applying to crystal spire attacks"));
changes = new ChangeInfo("ALPHA-0.2", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
@@ -118,7 +133,7 @@ public class v2_X_Changes {
"\n" +
"This variant features _gnolls and earth-moving magic._ Expect to spend a bit more time digging, as this environment features collapsed walls, boulders, and angry gnolls wielding spears and earth-moving devices. Their magic is quite chaotic, so be ready to dodge and possibly get the gnolls caught in their own attacks.\n" +
"\n" +
"The boss for this variant is the _gnoll geomancer,_ an experienced gnoll with access to lots of mobility and earth-moving power. "));
"The boss for this variant is the _gnoll geomancer,_ an experienced gnoll with access to lots of mobility and earth-moving power."));
changes.addButton(new ChangeButton(new Image(Assets.Environment.TILES_CAVES, 32, 64, 16, 16), "Fungi Caves Quest",
"_I currently have plans for a 3rd caves quest variant in 2.3.0, but it is not implemented yet._"));
@@ -144,7 +159,7 @@ public class v2_X_Changes {
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.BUFFS), "Floating Text Icons",
"The little bits of floating text that appear above characters to indicate damage, positive effects, and currency gain now have tiny icons to indicate the type! \n" +
"The little bits of floating text that appear above characters to indicate damage, positive effects, and currency gain now have tiny icons to indicate the type!\n" +
"\n" +
"For damage, it is now shown whether the damage is physical, magical, or if it comes from a particular debuff or DOT effect. Note that armor usually reduces physical damage, but doesn't in all cases. Armor never reduces magical damage.\n" +
"\n" +