v2.3.0: updated changelog and version for ALPHA-0.3
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@@ -15,8 +15,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 757
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appVersionCode = 758
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appVersionName = '2.3.0-ALPHA-0.2'
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appVersionName = '2.3.0-ALPHA-0.3'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -53,7 +53,7 @@ import java.util.Collections;
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public class WelcomeScene extends PixelScene {
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public class WelcomeScene extends PixelScene {
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private static final int LATEST_UPDATE = 456;
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private static final int LATEST_UPDATE = 756;
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//used so that the game does not keep showing the window forever if cleaning fails
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//used so that the game does not keep showing the window forever if cleaning fails
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private static boolean triedCleaningTemp = false;
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private static boolean triedCleaningTemp = false;
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+18
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@@ -89,10 +89,25 @@ public class v2_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("ALPHA-0.3", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"Added damage icons in three more cases: physical damage that ignores armor, corruption damage, and amulet curse damage."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed the following bugs:\n" +
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"_Caused by v2.3.0-ALPHA:_\n" +
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"_-_ Hearty meal only triggering below 1/4 HP\n" +
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"_-_ Incorrect healing text from test subject talent\n" +
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"_-_ Incorrect exp gain text from corrupted enemies\n" +
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"_-_ Rot lashers spamming healing text\n" +
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"_-_ Various minor cases of misattributed damage text icons\n\n" +
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"_Existed prior to v2.3.0-ALPHA:_\n" +
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"_-_ Damage from Body Slam talent ignoring armor\n" +
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"_-_ Meditate and other damage-resisting effects not applying to crystal spire attacks"));
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changes = new ChangeInfo("ALPHA-0.2", false, null);
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changes = new ChangeInfo("ALPHA-0.2", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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@@ -118,7 +133,7 @@ public class v2_X_Changes {
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"\n" +
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"\n" +
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"This variant features _gnolls and earth-moving magic._ Expect to spend a bit more time digging, as this environment features collapsed walls, boulders, and angry gnolls wielding spears and earth-moving devices. Their magic is quite chaotic, so be ready to dodge and possibly get the gnolls caught in their own attacks.\n" +
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"This variant features _gnolls and earth-moving magic._ Expect to spend a bit more time digging, as this environment features collapsed walls, boulders, and angry gnolls wielding spears and earth-moving devices. Their magic is quite chaotic, so be ready to dodge and possibly get the gnolls caught in their own attacks.\n" +
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"\n" +
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"\n" +
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"The boss for this variant is the _gnoll geomancer,_ an experienced gnoll with access to lots of mobility and earth-moving power. "));
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"The boss for this variant is the _gnoll geomancer,_ an experienced gnoll with access to lots of mobility and earth-moving power."));
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changes.addButton(new ChangeButton(new Image(Assets.Environment.TILES_CAVES, 32, 64, 16, 16), "Fungi Caves Quest",
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changes.addButton(new ChangeButton(new Image(Assets.Environment.TILES_CAVES, 32, 64, 16, 16), "Fungi Caves Quest",
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"_I currently have plans for a 3rd caves quest variant in 2.3.0, but it is not implemented yet._"));
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"_I currently have plans for a 3rd caves quest variant in 2.3.0, but it is not implemented yet._"));
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@@ -144,7 +159,7 @@ public class v2_X_Changes {
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.BUFFS), "Floating Text Icons",
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changes.addButton(new ChangeButton(Icons.get(Icons.BUFFS), "Floating Text Icons",
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"The little bits of floating text that appear above characters to indicate damage, positive effects, and currency gain now have tiny icons to indicate the type! \n" +
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"The little bits of floating text that appear above characters to indicate damage, positive effects, and currency gain now have tiny icons to indicate the type!\n" +
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"\n" +
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"\n" +
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"For damage, it is now shown whether the damage is physical, magical, or if it comes from a particular debuff or DOT effect. Note that armor usually reduces physical damage, but doesn't in all cases. Armor never reduces magical damage.\n" +
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"For damage, it is now shown whether the damage is physical, magical, or if it comes from a particular debuff or DOT effect. Note that armor usually reduces physical damage, but doesn't in all cases. Armor never reduces magical damage.\n" +
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"\n" +
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"\n" +
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