v3.3.0: fixed compass staying visible if vision on exit is lost
This commit is contained in:
@@ -57,9 +57,7 @@ public class Compass extends Image {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!visible) {
|
||||
visible = Dungeon.level.visited[cell] || Dungeon.level.mapped[cell];
|
||||
}
|
||||
visible = Dungeon.level.visited[cell] || Dungeon.level.mapped[cell];
|
||||
|
||||
if (visible) {
|
||||
PointF scroll = Camera.main.scroll;
|
||||
|
||||
Reference in New Issue
Block a user