v2.0.0: fixed various small textual errors
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@@ -1520,7 +1520,7 @@ items.weapon.melee.crossbow.ability_name=charged shot
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items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped.
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items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well.
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items.weapon.melee.crossbow$chargedshot.name=charged shot
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items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
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items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have two extra uses when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
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items.weapon.melee.dagger.name=dagger
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items.weapon.melee.dagger.stats_desc=This weapon is stronger against unaware enemies.
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@@ -1546,7 +1546,7 @@ items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her fla
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items.weapon.melee.gauntlet.name=stone gauntlet
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items.weapon.melee.gauntlet.stats_desc=This is a very fast weapon.
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items.weapon.melee.gauntlet.ability_name=combo strike
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items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
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items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
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items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered on top. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon requires strength, but adds tremendous force to your blows.
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items.weapon.melee.glaive.name=glaive
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@@ -1558,7 +1558,7 @@ items.weapon.melee.glaive.desc=A massive polearm consisting of a sword blade on
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items.weapon.melee.gloves.name=studded gloves
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items.weapon.melee.gloves.stats_desc=This is a very fast weapon.
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items.weapon.melee.gloves.ability_name=combo strike
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items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
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items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
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items.weapon.melee.gloves.desc=These studded gloves don't provide any real protection, but they act as a serviceable weapon while keeping the hands free.
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items.weapon.melee.greataxe.name=greataxe
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@@ -1673,7 +1673,7 @@ items.weapon.melee.runicblade.desc=A mysterious weapon from a distant land, with
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items.weapon.melee.sai.name=sai
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items.weapon.melee.sai.stats_desc=This is a very fast weapon.
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items.weapon.melee.sai.ability_name=combo strike
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items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
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items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
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items.weapon.melee.sai.desc=Two thin blades meant to be wielded in one hand each. Excellent for tearing down enemies with a flurry of cuts.
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items.weapon.melee.scimitar.name=scimitar
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@@ -1682,7 +1682,7 @@ items.weapon.melee.scimitar.ability_name=sword dance
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items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
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items.weapon.melee.scimitar.desc=A thick curved blade. Its shape allows for faster, yet less powerful attacks.
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items.weapon.melee.scimitar$sworddance.name=sword dance
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items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
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items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
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items.weapon.melee.spear.name=spear
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items.weapon.melee.spear.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach.
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@@ -77,7 +77,7 @@ public class ScrollEmpower extends Buff {
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@Override
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public String desc() {
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return Messages.get(this, "desc", Dungeon.hero.pointsInTalent(Talent.EMPOWERING_SCROLLS), left);
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return Messages.get(this, "desc", 3, left);
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}
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private static final String LEFT = "left";
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