v3.1.0: improved clarity relating to IDing items and shard of oblivion

This commit is contained in:
Evan Debenham
2025-04-27 15:18:39 -04:00
parent 5f02b2c996
commit 39256fdfea

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@@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will in
items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.ac_identify=IDENTIFY
items.trinkets.shardofoblivion.identify_prompt=Identify an Item
items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s.
items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify.
items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it.
items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them.
items.trinkets.shardofoblivion.identify_not_yet=That item isn't ready to be identified yet.
items.trinkets.shardofoblivion.identify=You identify the item!
items.trinkets.shardofoblivion$wandusetracker.name=Unidentified Wand Used