v2.3.0: fixed spirit bow using different enchant desc logic than weapons

This commit is contained in:
Evan Debenham
2023-12-05 11:31:08 -05:00
parent 0115c8db2e
commit 396581f80d
@@ -157,10 +157,13 @@ public class SpiritBow extends Weapon {
break;
case NONE:
}
if (enchantment != null && (cursedKnown || !enchantment.curse())){
info += "\n\n" + Messages.get(Weapon.class, "enchanted", enchantment.name());
info += " " + Messages.get(enchantment, "desc");
info += "\n\n" + Messages.capitalize(Messages.get(Weapon.class, "enchanted", enchantment.name()));
if (enchantHardened) info += " " + Messages.get(Weapon.class, "enchant_hardened");
info += " " + enchantment.desc();
} else if (enchantHardened){
info += "\n\n" + Messages.get(Weapon.class, "hardened_no_enchant");
}
if (cursed && isEquipped( Dungeon.hero )) {