v2.3.0: fixed spirit bow using different enchant desc logic than weapons
This commit is contained in:
+6
-3
@@ -157,10 +157,13 @@ public class SpiritBow extends Weapon {
|
||||
break;
|
||||
case NONE:
|
||||
}
|
||||
|
||||
|
||||
if (enchantment != null && (cursedKnown || !enchantment.curse())){
|
||||
info += "\n\n" + Messages.get(Weapon.class, "enchanted", enchantment.name());
|
||||
info += " " + Messages.get(enchantment, "desc");
|
||||
info += "\n\n" + Messages.capitalize(Messages.get(Weapon.class, "enchanted", enchantment.name()));
|
||||
if (enchantHardened) info += " " + Messages.get(Weapon.class, "enchant_hardened");
|
||||
info += " " + enchantment.desc();
|
||||
} else if (enchantHardened){
|
||||
info += "\n\n" + Messages.get(Weapon.class, "hardened_no_enchant");
|
||||
}
|
||||
|
||||
if (cursed && isEquipped( Dungeon.hero )) {
|
||||
|
||||
Reference in New Issue
Block a user