v2.3.0: fixed spirit bow using different enchant desc logic than weapons
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+5
-2
@@ -159,8 +159,11 @@ public class SpiritBow extends Weapon {
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}
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}
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if (enchantment != null && (cursedKnown || !enchantment.curse())){
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if (enchantment != null && (cursedKnown || !enchantment.curse())){
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info += "\n\n" + Messages.get(Weapon.class, "enchanted", enchantment.name());
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info += "\n\n" + Messages.capitalize(Messages.get(Weapon.class, "enchanted", enchantment.name()));
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info += " " + Messages.get(enchantment, "desc");
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if (enchantHardened) info += " " + Messages.get(Weapon.class, "enchant_hardened");
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info += " " + enchantment.desc();
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} else if (enchantHardened){
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info += "\n\n" + Messages.get(Weapon.class, "hardened_no_enchant");
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}
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}
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if (cursed && isEquipped( Dungeon.hero )) {
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if (cursed && isEquipped( Dungeon.hero )) {
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