v2.3.0: fixed spirit bow using different enchant desc logic than weapons

This commit is contained in:
Evan Debenham
2023-12-05 11:31:08 -05:00
parent 0115c8db2e
commit 396581f80d
@@ -159,8 +159,11 @@ public class SpiritBow extends Weapon {
} }
if (enchantment != null && (cursedKnown || !enchantment.curse())){ if (enchantment != null && (cursedKnown || !enchantment.curse())){
info += "\n\n" + Messages.get(Weapon.class, "enchanted", enchantment.name()); info += "\n\n" + Messages.capitalize(Messages.get(Weapon.class, "enchanted", enchantment.name()));
info += " " + Messages.get(enchantment, "desc"); if (enchantHardened) info += " " + Messages.get(Weapon.class, "enchant_hardened");
info += " " + enchantment.desc();
} else if (enchantHardened){
info += "\n\n" + Messages.get(Weapon.class, "hardened_no_enchant");
} }
if (cursed && isEquipped( Dungeon.hero )) { if (cursed && isEquipped( Dungeon.hero )) {