v3.0.0: fixed monk unarmed abilities not using armor ignore dmg icon
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@@ -841,6 +841,12 @@ public abstract class Char extends Actor {
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icon = FloatingText.PHYS_DMG_NO_BLOCK;
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}
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//special case for monk using unarmed abilities
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if (src == Dungeon.hero
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&& Dungeon.hero.buff(MonkEnergy.MonkAbility.UnarmedAbilityTracker.class) != null){
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icon = FloatingText.PHYS_DMG_NO_BLOCK;
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}
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if (src instanceof Hunger) icon = FloatingText.HUNGER;
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if (src instanceof Burning) icon = FloatingText.BURNING;
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if (src instanceof Chill || src instanceof Frost) icon = FloatingText.FROST;
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