v2.0.0: fixed delay on DM-300's rock attack having no lower bound
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@@ -68,6 +68,7 @@ import com.watabou.noosa.Camera;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.GameMath;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.Point;
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import com.watabou.utils.Random;
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@@ -454,7 +455,7 @@ public class DM300 extends Mob {
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pos++;
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}
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}
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Buff.append(this, FallingRockBuff.class, Math.min(target.cooldown(), 3*TICK)).setRockPositions(rockCells);
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Buff.append(this, FallingRockBuff.class, GameMath.gate(TICK, target.cooldown(), 3*TICK)).setRockPositions(rockCells);
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}
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