v1.3.0: fixed sentry sprites visually charging on turn 0
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@@ -157,7 +157,7 @@ public class SentryRoom extends SpecialRoom {
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sentry.pos = level.pointToCell(sentryPos);
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sentry.room = new EmptyRoom();
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sentry.room.set((Rect)this);
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sentry.initialChargeDelay = dangerDist / 3f + 0.1f;
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sentry.initialChargeDelay = sentry.curChargeDelay = dangerDist / 3f + 0.1f;
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level.mobs.add( sentry );
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Painter.set(level, treasurePos, Terrain.PEDESTAL);
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