v1.3.0: fixed sentry sprites visually charging on turn 0

This commit is contained in:
Evan Debenham
2022-05-16 16:09:28 -04:00
parent 04ad0b0dfe
commit 42852aa06f

View File

@@ -157,7 +157,7 @@ public class SentryRoom extends SpecialRoom {
sentry.pos = level.pointToCell(sentryPos);
sentry.room = new EmptyRoom();
sentry.room.set((Rect)this);
sentry.initialChargeDelay = dangerDist / 3f + 0.1f;
sentry.initialChargeDelay = sentry.curChargeDelay = dangerDist / 3f + 0.1f;
level.mobs.add( sentry );
Painter.set(level, treasurePos, Terrain.PEDESTAL);