v2.0.0: added hero init and hero info text for duelist
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@@ -503,8 +503,8 @@ actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bo
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actors.hero.heroclass.huntress_unlock=To unlock the Huntress _hit enemies with thrown weapons 10 times in one game._
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actors.hero.heroclass.duelist=Duelist
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actors.hero.heroclass.duelist_desc_short=TODO
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actors.hero.heroclass.duelist_desc=TODO
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actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
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actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique Rapier_ with a special ability.\n\nThe Duelist gets a _different special ability_ for every weapon in the game.\n\nThe duelist also starts with _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
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actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
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actors.hero.herosubclass.berserker=berserker
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@@ -213,8 +213,11 @@ public enum HeroClass {
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(hero.belongings.weapon = new Rapier()).identify();
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//thrown weapons?
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ThrowingKnife knives = new ThrowingKnife();
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knives.quantity(3).collect();
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Dungeon.quickslot.setSlot(0, hero.belongings.weapon);
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Dungeon.quickslot.setSlot(1, knives);
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new PotionOfStrength().identify();
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new ScrollOfMirrorImage().identify();
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@@ -194,7 +194,8 @@ public class WndHeroInfo extends WndTabbed {
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break;
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case DUELIST:
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icons = new Image[]{ new ItemSprite(ItemSpriteSheet.RAPIER),
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new ItemSprite(ItemSpriteSheet.RAPIER),
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new ItemSprite(ItemSpriteSheet.WAR_HAMMER),
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new ItemSprite(ItemSpriteSheet.THROWING_KNIFE),
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new ItemSprite(ItemSpriteSheet.SCROLL_ISAZ)};
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break;
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}
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