v0.2.4c: fixed a bug where the battlemage could gain the sniper's mark buff
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@@ -885,6 +885,7 @@ public class Hero extends Char {
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}
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}
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damage += wand.curCharges;
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damage += wand.curCharges;
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}
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}
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break;
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case SNIPER:
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case SNIPER:
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if (rangedWeapon != null) {
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if (rangedWeapon != null) {
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Buff.prolong( this, SnipersMark.class, attackDelay() * 1.1f ).object = enemy.id();
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Buff.prolong( this, SnipersMark.class, attackDelay() * 1.1f ).object = enemy.id();
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