v2.0.0: fixed swift equip still having a 50 turn CD on secondary weapons
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@@ -159,7 +159,7 @@ abstract public class KindOfWeapon extends EquipableItem {
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if (hero.hasTalent(Talent.SWIFT_EQUIP)) {
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if (hero.buff(Talent.SwiftEquipCooldown.class) == null){
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hero.spendAndNext(-hero.cooldown());
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Buff.affect(hero, Talent.SwiftEquipCooldown.class, 49f)
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Buff.affect(hero, Talent.SwiftEquipCooldown.class, 29f)
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.secondUse = hero.pointsInTalent(Talent.SWIFT_EQUIP) == 2;
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GLog.i(Messages.get(this, "swift_equip"));
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} else if (hero.buff(Talent.SwiftEquipCooldown.class).hasSecondUse()) {
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