v2.5.0: necromancer summoning now interrupts the hero

This commit is contained in:
Evan Debenham
2024-09-09 11:27:52 -04:00
parent 6c849e85bb
commit 491e478aa9

View File

@@ -310,6 +310,10 @@ public class Necromancer extends Mob {
summoning = true;
sprite.zap( summoningPos );
if (Dungeon.level.heroFOV[pos] || Dungeon.level.heroFOV[summoningPos]){
Dungeon.hero.interrupt();
}
spend( firstSummon ? TICK : 2*TICK );
} else {