v2.5.0: necromancer summoning now interrupts the hero
This commit is contained in:
@@ -310,6 +310,10 @@ public class Necromancer extends Mob {
|
||||
|
||||
summoning = true;
|
||||
sprite.zap( summoningPos );
|
||||
|
||||
if (Dungeon.level.heroFOV[pos] || Dungeon.level.heroFOV[summoningPos]){
|
||||
Dungeon.hero.interrupt();
|
||||
}
|
||||
|
||||
spend( firstSummon ? TICK : 2*TICK );
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user