v1.2.1: removed gold as possible random loot from crystal choice rooms

This commit is contained in:
Evan Debenham
2022-03-27 14:15:34 -04:00
committed by Evan Debenham
parent 87a1b8d7f3
commit 4939f200ef

View File

@@ -123,8 +123,7 @@ public class CrystalChoiceRoom extends SpecialRoom {
Item hidden = Generator.random(Random.oneOf(
Generator.Category.WAND,
Generator.Category.RING,
Generator.Category.ARTIFACT,
Generator.Category.GOLD //*evil laughter*
Generator.Category.ARTIFACT
));
level.drop(hidden, level.pointToCell(room2.center())).type = Heap.Type.CHEST;