v1.2.1: removed gold as possible random loot from crystal choice rooms
This commit is contained in:
committed by
Evan Debenham
parent
87a1b8d7f3
commit
4939f200ef
+1
-2
@@ -123,8 +123,7 @@ public class CrystalChoiceRoom extends SpecialRoom {
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Item hidden = Generator.random(Random.oneOf(
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Item hidden = Generator.random(Random.oneOf(
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Generator.Category.WAND,
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Generator.Category.WAND,
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Generator.Category.RING,
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Generator.Category.RING,
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Generator.Category.ARTIFACT,
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Generator.Category.ARTIFACT
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Generator.Category.GOLD //*evil laughter*
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));
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));
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level.drop(hidden, level.pointToCell(room2.center())).type = Heap.Type.CHEST;
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level.drop(hidden, level.pointToCell(room2.center())).type = Heap.Type.CHEST;
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