v3.0.0: reduced cases where disarming traps would fail to teleport

This commit is contained in:
Evan Debenham
2025-01-09 14:31:11 -05:00
parent f9904d26c6
commit 4b57537d91

View File

@@ -84,7 +84,7 @@ public class DisarmingTrap extends Trap{
if (weapon != null && !weapon.cursed) {
int cell;
int tries = 20;
int tries = 50;
do {
cell = Dungeon.level.randomRespawnCell( null );
if (tries-- < 0 && cell != -1) break;