v0.6.3a: reduce the damage scaling on fire by ~50%
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@@ -83,7 +83,7 @@ public class Burning extends Buff implements Hero.Doom {
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if (target.isAlive()) {
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int damage = Random.NormalIntRange( 1, 3 + target.HT/20 );
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int damage = Random.NormalIntRange( 1, 3 + target.HT/40 );
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Buff.detach( target, Chill.class);
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if (target instanceof Hero) {
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