v3.0.0: fixed some time oddness with Radiance
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@@ -62,7 +62,8 @@ public class Radiance extends ClericSpell {
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for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
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if (mob.alignment != Char.Alignment.ALLY && Dungeon.level.heroFOV[mob.pos]) {
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Buff.affect(mob, GuidingLight.Illuminated.class);
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Buff.affect(mob, Paralysis.class, 1f);
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//exactly enough to delay them by 1 turn after the casting
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Buff.affect(mob, Paralysis.class, mob.cooldown()+1f);
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}
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}
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