v3.0.0: fixed some time oddness with Radiance
This commit is contained in:
+2
-1
@@ -62,7 +62,8 @@ public class Radiance extends ClericSpell {
|
|||||||
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
|
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
|
||||||
if (mob.alignment != Char.Alignment.ALLY && Dungeon.level.heroFOV[mob.pos]) {
|
if (mob.alignment != Char.Alignment.ALLY && Dungeon.level.heroFOV[mob.pos]) {
|
||||||
Buff.affect(mob, GuidingLight.Illuminated.class);
|
Buff.affect(mob, GuidingLight.Illuminated.class);
|
||||||
Buff.affect(mob, Paralysis.class, 1f);
|
//exactly enough to delay them by 1 turn after the casting
|
||||||
|
Buff.affect(mob, Paralysis.class, mob.cooldown()+1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user