v3.0.0: fixed some time oddness with Radiance

This commit is contained in:
Evan Debenham
2024-12-05 12:18:06 -05:00
parent d252d4b327
commit 4ef94da089
@@ -62,7 +62,8 @@ public class Radiance extends ClericSpell {
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) { for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
if (mob.alignment != Char.Alignment.ALLY && Dungeon.level.heroFOV[mob.pos]) { if (mob.alignment != Char.Alignment.ALLY && Dungeon.level.heroFOV[mob.pos]) {
Buff.affect(mob, GuidingLight.Illuminated.class); Buff.affect(mob, GuidingLight.Illuminated.class);
Buff.affect(mob, Paralysis.class, 1f); //exactly enough to delay them by 1 turn after the casting
Buff.affect(mob, Paralysis.class, mob.cooldown()+1f);
} }
} }