v3.1.0: fixed Tengu not jumping anymore if he can't see an enemy
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@@ -246,7 +246,7 @@ public class Tengu extends Mob {
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}
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if (enemy == null) enemy = chooseEnemy();
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if (enemy == null) return;
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if (enemy == null) enemy = Dungeon.hero; //jump away from hero if nothing else is being targeted
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int newPos;
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if (Dungeon.level instanceof PrisonBossLevel){
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