v3.3.2: fixed skeleton key not clearing distant well landmark
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@@ -205,6 +205,9 @@ public class SkeletonKey extends Artifact {
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CellEmitter.get( target ).start( Speck.factory( Speck.DISCOVER ), 0.025f, 20 );
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curUser.spendAndNext(Actor.TICK);
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curUser.sprite.idle();
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//if there is a distant well landmark above, remove it, as we just opened the door
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Notes.remove(Notes.Landmark.DISTANT_WELL, Dungeon.depth-1);
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}
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});
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curUser.busy();
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