v3.0.0: fixed radiance stacking light buff duration
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@@ -56,7 +56,7 @@ public class Radiance extends ClericSpell {
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Sample.INSTANCE.play(Assets.Sounds.BLAST);
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if (Dungeon.level.viewDistance < 6 ){
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Buff.affect(hero, Light.class, Dungeon.isChallenged(Challenges.DARKNESS) ? 20 : 100);
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Buff.prolong(hero, Light.class, Dungeon.isChallenged(Challenges.DARKNESS) ? 20 : 100);
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}
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for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
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