v3.0.2: fixed specific cases of push fx not updating char visibility
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@@ -183,6 +183,8 @@ public class WandOfBlastWave extends DamageWand {
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if (ch == Dungeon.hero){
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Dungeon.observe();
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GameScene.updateFog();
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} else if (Dungeon.level.heroFOV[initialpos] != Dungeon.level.heroFOV[newPos]){
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Dungeon.observe();
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}
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}
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}));
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