v3.0.2: fixed specific cases of push fx not updating char visibility

This commit is contained in:
Evan Debenham
2025-03-17 14:32:10 -04:00
parent 30de2fbeb7
commit 5ee9f7f155

View File

@@ -183,6 +183,8 @@ public class WandOfBlastWave extends DamageWand {
if (ch == Dungeon.hero){
Dungeon.observe();
GameScene.updateFog();
} else if (Dungeon.level.heroFOV[initialpos] != Dungeon.level.heroFOV[newPos]){
Dungeon.observe();
}
}
}));