v3.2.5: radiance now checks if char was killed before applying paralysis

This commit is contained in:
Evan Debenham
2025-09-18 11:16:53 -04:00
parent 98547cdf82
commit 5fb32d6f0a

View File

@@ -74,9 +74,11 @@ public class Radiance extends ClericSpell {
Buff.affect(mob, GuidingLight.Illuminated.class); Buff.affect(mob, GuidingLight.Illuminated.class);
Buff.affect(mob, GuidingLight.WasIlluminatedTracker.class); Buff.affect(mob, GuidingLight.WasIlluminatedTracker.class);
} }
if (mob.isActive()) {
Buff.affect(mob, Paralysis.class, 3f); Buff.affect(mob, Paralysis.class, 3f);
} }
} }
}
hero.spend( 1f ); hero.spend( 1f );
hero.busy(); hero.busy();