v3.2.5: radiance now checks if char was killed before applying paralysis
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@@ -74,9 +74,11 @@ public class Radiance extends ClericSpell {
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Buff.affect(mob, GuidingLight.Illuminated.class);
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Buff.affect(mob, GuidingLight.Illuminated.class);
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Buff.affect(mob, GuidingLight.WasIlluminatedTracker.class);
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Buff.affect(mob, GuidingLight.WasIlluminatedTracker.class);
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}
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}
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if (mob.isActive()) {
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Buff.affect(mob, Paralysis.class, 3f);
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Buff.affect(mob, Paralysis.class, 3f);
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}
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}
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}
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}
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}
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hero.spend( 1f );
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hero.spend( 1f );
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hero.busy();
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hero.busy();
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