v2.1.0: added a new katana weapon, which acts like a T4 rapier

This commit is contained in:
Evan Debenham
2023-04-20 13:49:47 -04:00
parent f43251936a
commit 613182fd8d
6 changed files with 89 additions and 18 deletions

View File

@@ -1585,9 +1585,10 @@ items.weapon.melee.handaxe.ability_name=heavy blow
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +65% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=A light axe, most commonly used for felling trees. The wide blade works well against foes as well.
items.weapon.melee.knuckles.name=knuckleduster
items.weapon.melee.knuckles.stats_desc=This is a very fast weapon.
items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckles. Keeps the hands free, yet allows for better attacks than an empty fist.
items.weapon.melee.katana.name=katana
items.weapon.melee.katana.stats_desc=This weapon blocks 0-3 damage.
items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals +50% damage, and is guaranteed to hit.
items.weapon.melee.katana.desc=A slender sword with a large metal guard above the handle.
items.weapon.melee.longsword.name=longsword
items.weapon.melee.longsword.ability_name=cleave

Binary file not shown.

Before

Width:  |  Height:  |  Size: 20 KiB

After

Width:  |  Height:  |  Size: 20 KiB

View File

@@ -129,6 +129,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Greataxe;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Greatshield;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Greatsword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.HandAxe;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Katana;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Longsword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Mace;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
@@ -377,9 +378,10 @@ public class Generator {
Flail.class,
RunicBlade.class,
AssassinsBlade.class,
Crossbow.class
Crossbow.class,
Katana.class
};
WEP_T4.probs = new float[]{ 6, 5, 5, 4, 4, 4 };
WEP_T4.probs = new float[]{ 6, 5, 5, 4, 4, 4, 4 };
WEP_T5.classes = new Class<?>[]{
Greatsword.class,
@@ -620,7 +622,7 @@ public class Generator {
floorSet = (int)GameMath.gate(0, floorSet, floorSetTierProbs.length-1);
Category c = wepTiers[Random.chances(floorSetTierProbs[floorSet])];
MeleeWeapon w = (MeleeWeapon)Reflection.newInstance(c.classes[Random.chances(c.probs)]);
MeleeWeapon w = (MeleeWeapon)random(c);
w.random();
return w;
}

View File

@@ -0,0 +1,60 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class Katana extends MeleeWeapon {
{
image = ItemSpriteSheet.KATANA;
hitSound = Assets.Sounds.HIT_SLASH;
hitSoundPitch = 1.1f;
tier = 4;
}
@Override
public int max(int lvl) {
return 4*(tier+1) + //20 base, down from 25
lvl*(tier+1); //scaling unchanged
}
@Override
public int defenseFactor( Char owner ) {
return 3; //3 extra defence
}
@Override
public String targetingPrompt() {
return Messages.get(this, "prompt");
}
@Override
protected void duelistAbility(Hero hero, Integer target) {
Rapier.lungeAbility(hero, target, 1.5f, 0, this);
}
}

View File

@@ -67,6 +67,12 @@ public class Rapier extends MeleeWeapon {
@Override
protected void duelistAbility(Hero hero, Integer target) {
//+(3+lvl) damage, equivalent to +67% damage, but more consistent
int dmgBoost = augment.damageFactor(3 + level());
lungeAbility(hero, target, 1, dmgBoost, this);
}
public static void lungeAbility(Hero hero, Integer target, float dmgMulti, int dmgBoost, MeleeWeapon wep){
if (target == null){
return;
}
@@ -75,20 +81,20 @@ public class Rapier extends MeleeWeapon {
//duelist can lunge out of her FOV, but this wastes the ability instead of cancelling if there is no target
if (Dungeon.level.heroFOV[target]) {
if (enemy == null || enemy == hero || hero.isCharmedBy(enemy)) {
GLog.w(Messages.get(this, "ability_no_target"));
GLog.w(Messages.get(wep, "ability_no_target"));
return;
}
}
if (hero.rooted || Dungeon.level.distance(hero.pos, target) < 2
|| Dungeon.level.distance(hero.pos, target)-1 > reachFactor(hero)){
GLog.w(Messages.get(this, "ability_bad_position"));
|| Dungeon.level.distance(hero.pos, target)-1 > wep.reachFactor(hero)){
GLog.w(Messages.get(wep, "ability_bad_position"));
return;
}
int lungeCell = -1;
for (int i : PathFinder.NEIGHBOURS8){
if (Dungeon.level.distance(hero.pos+i, target) <= reachFactor(hero)
if (Dungeon.level.distance(hero.pos+i, target) <= wep.reachFactor(hero)
&& Actor.findChar(hero.pos+i) == null
&& (Dungeon.level.passable[hero.pos+i] || (Dungeon.level.avoid[hero.pos+i] && hero.flying))){
if (lungeCell == -1 || Dungeon.level.trueDistance(hero.pos + i, target) < Dungeon.level.trueDistance(lungeCell, target)){
@@ -98,7 +104,7 @@ public class Rapier extends MeleeWeapon {
}
if (lungeCell == -1){
GLog.w(Messages.get(this, "ability_bad_position"));
GLog.w(Messages.get(wep, "ability_bad_position"));
return;
}
@@ -118,25 +124,25 @@ public class Rapier extends MeleeWeapon {
hero.sprite.attack(enemy.pos, new Callback() {
@Override
public void call() {
//+3+lvl damage, equivalent to +67% damage, but more consistent
beforeAbilityUsed(hero);
wep.beforeAbilityUsed(hero);
AttackIndicator.target(enemy);
if (hero.attack(enemy, 1f, augment.damageFactor(3 + level()), Char.INFINITE_ACCURACY)) {
if (hero.attack(enemy, dmgMulti, dmgBoost, Char.INFINITE_ACCURACY)) {
Sample.INSTANCE.play(Assets.Sounds.HIT_STRONG);
if (!enemy.isAlive()) {
onAbilityKill(hero);
wep.onAbilityKill(hero);
}
}
Invisibility.dispel();
hero.spendAndNext(hero.attackDelay());
afterAbilityUsed(hero);
wep.afterAbilityUsed(hero);
}
});
} else {
beforeAbilityUsed(hero);
wep.beforeAbilityUsed(hero);
GLog.w(Messages.get(Rapier.class, "ability_no_target"));
hero.spendAndNext(hero.speed());
afterAbilityUsed(hero);
wep.afterAbilityUsed(hero);
}
}
});

View File

@@ -245,6 +245,7 @@ public class ItemSpriteSheet {
public static final int RUNIC_BLADE = WEP_TIER4+3;
public static final int ASSASSINS_BLADE = WEP_TIER4+4;
public static final int CROSSBOW = WEP_TIER4+5;
public static final int KATANA = WEP_TIER4+6;
static{
assignItemRect(LONGSWORD, 15, 15);
assignItemRect(BATTLE_AXE, 16, 16);
@@ -252,6 +253,7 @@ public class ItemSpriteSheet {
assignItemRect(RUNIC_BLADE, 14, 14);
assignItemRect(ASSASSINS_BLADE, 14, 15);
assignItemRect(CROSSBOW, 15, 15);
assignItemRect(KATANA, 15, 16);
}
private static final int WEP_TIER5 = xy(1, 9); //8 slots