v2.1.0: fixed action indicator not updating with speedy stealth
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@@ -70,6 +70,7 @@ public class Momentum extends Buff implements ActionIndicator.Action {
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if (freerunCooldown == 0 && !freerunning() && target.invisible > 0 && Dungeon.hero.pointsInTalent(Talent.SPEEDY_STEALTH) >= 1){
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momentumStacks = Math.min(momentumStacks + 2, 10);
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movedLastTurn = true;
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ActionIndicator.refresh();
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}
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if (freerunTurns > 0){
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