v3.0.0: gave the cleric a proper hero armor sprite
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@@ -413,6 +413,7 @@ public class SurfaceScene extends PixelScene {
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public Avatar( HeroClass cl ) {
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super( Assets.Sprites.AVATARS );
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//TODO CLERIC victory sprite
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frame( new TextureFilm( texture, WIDTH, HEIGHT ).get( cl.ordinal() ) );
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}
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}
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@@ -376,7 +376,7 @@ public class ItemSpriteSheet {
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public static final int ARMOR_ROGUE = ARMOR+7;
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public static final int ARMOR_HUNTRESS = ARMOR+8;
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public static final int ARMOR_DUELIST = ARMOR+9;
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public static final int ARMOR_CLERIC = ARMOR+10; //TODO CLERIC sprite for this
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public static final int ARMOR_CLERIC = ARMOR+10;
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static{
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assignItemRect(ARMOR_CLOTH, 15, 12);
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assignItemRect(ARMOR_LEATHER, 14, 13);
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@@ -388,7 +388,7 @@ public class ItemSpriteSheet {
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assignItemRect(ARMOR_ROGUE, 14, 12);
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assignItemRect(ARMOR_HUNTRESS, 13, 15);
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assignItemRect(ARMOR_DUELIST, 12, 13);
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assignItemRect(ARMOR_CLERIC, 12, 12);
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assignItemRect(ARMOR_CLERIC, 13, 14);
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}
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//16 free slots
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