v3.0.0: fixed radiance not actually stunning for 3 turns

This commit is contained in:
Evan Debenham
2025-02-21 12:41:09 -05:00
parent 06da6f9ef1
commit 734b405421

View File

@@ -69,8 +69,7 @@ public class Radiance extends ClericSpell {
if (mob.alignment != Char.Alignment.ALLY && Dungeon.level.heroFOV[mob.pos]) {
Buff.affect(mob, GuidingLight.Illuminated.class);
Buff.affect(mob, GuidingLight.WasIlluminatedTracker.class);
//exactly enough to delay them by 1 turn after the casting
Buff.affect(mob, Paralysis.class, mob.cooldown()+1f);
Buff.affect(mob, Paralysis.class, 3f);
}
}