v3.0.0: fixed radiance not actually stunning for 3 turns
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@@ -69,8 +69,7 @@ public class Radiance extends ClericSpell {
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if (mob.alignment != Char.Alignment.ALLY && Dungeon.level.heroFOV[mob.pos]) {
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Buff.affect(mob, GuidingLight.Illuminated.class);
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Buff.affect(mob, GuidingLight.WasIlluminatedTracker.class);
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//exactly enough to delay them by 1 turn after the casting
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Buff.affect(mob, Paralysis.class, mob.cooldown()+1f);
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Buff.affect(mob, Paralysis.class, 3f);
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}
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}
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