v2.3.1: amoked allies are now affected by aggression
This commit is contained in:
@@ -263,7 +263,7 @@ public abstract class Mob extends Char {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//if we are an alert enemy, auto-hunt a target that is affected by aggression, even another enemy
|
//if we are an alert enemy, auto-hunt a target that is affected by aggression, even another enemy
|
||||||
if (alignment == Alignment.ENEMY && state != PASSIVE && state != SLEEPING) {
|
if ((alignment == Alignment.ENEMY || buff(Amok.class) != null ) && state != PASSIVE && state != SLEEPING) {
|
||||||
if (enemy != null && enemy.buff(StoneOfAggression.Aggression.class) != null){
|
if (enemy != null && enemy.buff(StoneOfAggression.Aggression.class) != null){
|
||||||
state = HUNTING;
|
state = HUNTING;
|
||||||
return enemy;
|
return enemy;
|
||||||
|
|||||||
Reference in New Issue
Block a user