v2.5.0: upgrade window now shows uses left and re-shows on un-ided item
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@@ -351,6 +351,7 @@ windows.wndtradeitem.sell_all=Sell all for %dg
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windows.wndupgrade.title=Upgrade an Item
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windows.wndupgrade.desc=Upgrading an item permanently improves it:
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windows.wndupgrade.remaining=You have _%d_ upgrade items left.
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windows.wndupgrade.unided=You don't know the properties of this item, its un-upgraded state is shown here.
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windows.wndupgrade.unknown_ring=You don't know what this ring's effect is, and so have no idea what upgrading it will do.
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windows.wndupgrade.cursed=Upgrading this item also has a 33% chance to cleanse its curse.
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@@ -79,8 +79,20 @@ public class WndUpgrade extends Window {
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title.setRect(0, 0, WIDTH, 0);
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add(title);
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int quantity = upgrader.quantity();
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Item moreUpgradeItem = Dungeon.hero.belongings.getItem(upgrader.getClass());
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if (moreUpgradeItem != upgrader){
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quantity += moreUpgradeItem.quantity();
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}
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String mainText = Messages.get(this, "desc");
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if (quantity > 1){
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mainText += "\n" + Messages.get(this, "remaining", quantity);
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}
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RenderedTextBlock message = PixelScene.renderTextBlock( 6 );
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message.text( Messages.get(this, "desc"), WIDTH);
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message.text( mainText, WIDTH);
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message.setPos(0, title.bottom()+GAP);
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add(message);
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@@ -405,7 +417,7 @@ public class WndUpgrade extends Window {
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hide();
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if (moreUpgradeItem != null && toUpgrade.isIdentified()){
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if (moreUpgradeItem != null){
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GameScene.show(new WndUpgrade(moreUpgradeItem, upgraded, false));
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}
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}
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