v1.3.0: balance changes to warrior armor abilities
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@@ -369,7 +369,7 @@ actors.hero.abilities.warrior.endure.name=endure
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actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
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actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
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actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
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actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one third of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
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actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
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actors.hero.abilities.mage.elementalblast.name=elemental blast
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actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
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@@ -111,7 +111,7 @@ public class Endure extends ArmorAbility {
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public int adjustDamageTaken(int damage){
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if (enduring) {
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damageBonus += damage/3;
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damageBonus += damage/2;
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return damage/2;
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}
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return damage;
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@@ -46,7 +46,7 @@ import com.watabou.utils.Random;
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public class HeroicLeap extends ArmorAbility {
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{
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baseChargeUse = 25f;
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baseChargeUse = 35f;
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}
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@Override
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