v2.5.3: re-added brief wait on actor thread when pausing

This commit is contained in:
Evan Debenham
2024-09-25 14:24:51 -04:00
parent 4db1fd5529
commit 8498ed3044

View File

@@ -682,6 +682,7 @@ public class GameScene extends PixelScene {
@Override
public synchronized void onPause() {
try {
if (!Dungeon.hero.ready) waitForActorThread(500, false);
Dungeon.saveAll();
Badges.saveGlobal();
Journal.saveGlobal();