v2.0.0: fixed gladiator riposte ignoring charm
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@@ -483,7 +483,7 @@ public class Hero extends Char {
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public int defenseSkill( Char enemy ) {
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public int defenseSkill( Char enemy ) {
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if (buff(Combo.ParryTracker.class) != null){
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if (buff(Combo.ParryTracker.class) != null){
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if (canAttack(enemy)){
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if (canAttack(enemy) && !isCharmedBy(enemy)){
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Buff.affect(this, Combo.RiposteTracker.class).enemy = enemy;
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Buff.affect(this, Combo.RiposteTracker.class).enemy = enemy;
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}
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}
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return INFINITE_EVASION;
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return INFINITE_EVASION;
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