v2.0.0: weakened knockback vs. bosses now rounds up
This commit is contained in:
@@ -114,7 +114,7 @@ public class WandOfBlastWave extends DamageWand {
|
||||
public static void throwChar(final Char ch, final Ballistica trajectory, int power,
|
||||
boolean closeDoors, boolean collideDmg, Class cause){
|
||||
if (ch.properties().contains(Char.Property.BOSS)) {
|
||||
power /= 2;
|
||||
power = (power+1)/2;
|
||||
}
|
||||
|
||||
int dist = Math.min(trajectory.dist, power);
|
||||
|
||||
Reference in New Issue
Block a user