v1.4.0: small balance tweaks to wealth and transfusion
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+1
-1
@@ -136,7 +136,7 @@ public class RingOfWealth extends Ring {
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drops.add(i);
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drops.add(i);
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dropsToEquip--;
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dropsToEquip--;
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}
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}
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triesToDrop += Random.NormalIntRange(0, 25);
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triesToDrop += Random.NormalIntRange(0, 20);
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}
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}
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//store values back into rings
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//store values back into rings
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+2
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@@ -113,9 +113,9 @@ public class WandOfTransfusion extends Wand {
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charm.ignoreHeroAllies = true;
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charm.ignoreHeroAllies = true;
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ch.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 3 );
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ch.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 3 );
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//harm the undead
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//harms the undead
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} else {
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} else {
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ch.damage(Random.NormalIntRange(3 + buffedLvl()/2, 6+buffedLvl()), this);
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ch.damage(Random.NormalIntRange(3 + buffedLvl(), 6+2*buffedLvl()), this);
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ch.sprite.emitter().start(ShadowParticle.UP, 0.05f, 10 + buffedLvl());
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ch.sprite.emitter().start(ShadowParticle.UP, 0.05f, 10 + buffedLvl());
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Sample.INSTANCE.play(Assets.Sounds.BURNING);
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Sample.INSTANCE.play(Assets.Sounds.BURNING);
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}
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}
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