v2.1.4: fixed tilemap changes messing with some static visuals
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@@ -753,7 +753,7 @@ public class v0_7_X_Changes {
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"\n" +
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"\n" +
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"Also, before v0.7.0 there were a few unique artifacts which only dropped from particular enemies. I standardized these items in v0.7.0 to either be universal, or scrapped them entirely and put some of their functionality into other game systems."));
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"Also, before v0.7.0 there were a few unique artifacts which only dropped from particular enemies. I standardized these items in v0.7.0 to either be universal, or scrapped them entirely and put some of their functionality into other game systems."));
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changes.addButton( new ChangeButton(new Image(Assets.Environment.TILES_SEWERS, 48, 96, 16, 16 ), "Alchemy Overhaul!",
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changes.addButton( new ChangeButton(new Image(Assets.Environment.TILES_SEWERS, 48, 80, 16, 16 ), "Alchemy Overhaul!",
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"The game's alchemy system has been entirely overhauled!\n\n" +
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"The game's alchemy system has been entirely overhauled!\n\n" +
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"Alchemy is now a full consumable crafting system which lets you create all kinds of new items.\n\n" +
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"Alchemy is now a full consumable crafting system which lets you create all kinds of new items.\n\n" +
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"There is also a new resource: alchemical energy. Every alchemy pot has some energy within it. Some recipes require this energy, so make sure to use it wisely!\n\n" +
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"There is also a new resource: alchemical energy. Every alchemy pot has some energy within it. Some recipes require this energy, so make sure to use it wisely!\n\n" +
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@@ -485,7 +485,7 @@ public class v1_X_Changes {
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"_-_ Integration with Steamworks for achievements and cloud sync.\n\n" +
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"_-_ Integration with Steamworks for achievements and cloud sync.\n\n" +
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"Users on mobile devices will be able to benefit from most of these features as well! (some feature require a large enough display)"));
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"Users on mobile devices will be able to benefit from most of these features as well! (some feature require a large enough display)"));
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changes.addButton( new ChangeButton(new Image(Assets.Environment.TILES_SEWERS, 48, 80, 16, 16 ), "Special Rooms Additions!",
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changes.addButton( new ChangeButton(new Image(Assets.Environment.TILES_SEWERS, 176, 64, 16, 16 ), "Special Rooms Additions!",
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"_Six new special rooms have been added!_\n\n" +
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"_Six new special rooms have been added!_\n\n" +
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"Two of these rooms (and one existing room) use new crystal doors, which let you see through them before you find a crystal key to unlock them.\n\n" +
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"Two of these rooms (and one existing room) use new crystal doors, which let you see through them before you find a crystal key to unlock them.\n\n" +
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"Three of these rooms include new terrain hazards, which will require the right tools to get past.\n\n" +
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"Three of these rooms include new terrain hazards, which will require the right tools to get past.\n\n" +
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@@ -189,7 +189,7 @@ public class WndHeroInfo extends WndTabbed {
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break;
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break;
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case HUNTRESS:
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case HUNTRESS:
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icons = new Image[]{ new ItemSprite(ItemSpriteSheet.SPIRIT_BOW),
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icons = new Image[]{ new ItemSprite(ItemSpriteSheet.SPIRIT_BOW),
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new Image(Assets.Environment.TILES_SEWERS, 112, 96, 16, 16),
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new Image(Assets.Environment.TILES_SEWERS, 112, 80, 16, 16),
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new ItemSprite(ItemSpriteSheet.GLOVES),
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new ItemSprite(ItemSpriteSheet.GLOVES),
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new ItemSprite(ItemSpriteSheet.SCROLL_ISAZ)};
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new ItemSprite(ItemSpriteSheet.SCROLL_ISAZ)};
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break;
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break;
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