v3.0.0: fixed small inconsistencies in weapon ability text highlighting
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@@ -1796,8 +1796,8 @@ items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric
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items.weapon.melee.glaive.name=glaive
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items.weapon.melee.glaive.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach.
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items.weapon.melee.glaive.ability_name=spike
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items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit.
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items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit.
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items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
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items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
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items.weapon.melee.glaive.desc=A massive polearm consisting of a sword blade on the end of a pole.
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items.weapon.melee.gloves.name=studded gloves
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@@ -1957,15 +1957,15 @@ items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum
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items.weapon.melee.sickle.name=sickle
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items.weapon.melee.sickle.stats_desc=This is a rather inaccurate weapon.
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items.weapon.melee.sickle.ability_name=harvest
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items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage._ This damage is applied as bleeding if the target isn't immune.
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items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage._ This damage is applied as bleeding if the target isn't immune.
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items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
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items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
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items.weapon.melee.sickle.desc=A handheld farming tool that can double as a strong but unwieldy weapon.
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items.weapon.melee.spear.name=spear
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items.weapon.melee.spear.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach.
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items.weapon.melee.spear.ability_name=spike
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items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit.
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items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit.
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items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
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items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
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items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron.
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items.weapon.melee.sword.name=sword
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@@ -1986,8 +1986,8 @@ items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow
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items.weapon.melee.warscythe.name=war scythe
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items.weapon.melee.warscythe.stats_desc=This is a rather inaccurate weapon.
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items.weapon.melee.warscythe.ability_name=harvest
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items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage._ This damage is applied as bleeding if the target isn't immune.
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items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage._ This damage is applied as bleeding if the target isn't immune.
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items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
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items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
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items.weapon.melee.warscythe.desc=This large and unwieldy tool has been reinforced to make it better at cutting foes than crops.
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items.weapon.melee.whip.name=whip
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